
Serves mostly as a distraction, but can be fatal if they block your way from escaping. Nearly mindless, some will attempt to worship you, others will strike from the shadows. The soul-deprived prisoners of the Prison of Hope.
Squishy Wizard: Not particularly strong on the defensive front, and easy to stagger. Soul Power: Capable of firing a Soul Ray as a projectile, which does large damage. Hitbox Dissonance: The sonic boom attack they use at close range has a very janky hitbox that lingers long after the animation is over. Demonic Spiders: Especially to new players, as they can fire a stun projectile which is hard to avoid and precipitates an extremely powerful tentacle stab. Cthulhumanoid: They're octopus-headed people with a propensity for spell-casting, much like their inspiration from Dungeons & Dragons. Squid-like beings wearing white robes, they act as the jailers of the Prison of Hope, ensuring the prisoners never escape. Was Once a Man: They all used to be human, but succumbed to the demons and became lizard creatures instead. Our Dwarves Are Different: They're essentially this setting's equivalent of dwarves, being a nonhuman race who live in mountains and base their civilization around mining, but they're scaly lizard monsters rather than your standard fantasy dwarf. They only spawn once per playthrough and drop valuable upgrade materials.
Money Spider: One variant wields a sack full of ore as a weapon. Mighty Glacier: They all hurt if they hit you, but can't usually move faster than a walking pace. Good Old Fisticuffs: The weakest variant of them wields no weapons, and attacks with their scale-hardened fists. Drop the Hammer: A rarer variant wields a large two-handed hammer that can easily guard break you. Dishing Out Dirt: Some of them can hurl enormous boulders that they pick up from the ground. BFS/ Flaming Sword: One variant wields a half-forged blade that is still red-hot and deals fire damage. Achilles' Heel: They are very weak to magic and piercing attacks, but No-Sell pretty much anything else. After the demon takeover, they lost their humanity and mindlessly continue working as they did in life, devoid of their souls. Once the living miners under the rule of the Burrow King.